数字社交中的“自饰”:时空脱域视角下青年“预
制朋友圈”的生成动因及路径分析
李济初 周婷 金欢¹
(1.北京印刷学院新闻传播学院)
【摘要】在数字化浪潮下,社交媒体逐步演变为重塑大众生活方式的元媒介。本文以微信朋友圈预制行为为研究对象,结合吉登斯时空脱域理论,采用扎根理论与半结构化深度访谈法,对22 名 14-35 岁青年用户开展调研。研究发现,朋友圈使用行为已从“即时记录”转向“精心表演”,预制是青年应对社交焦虑、注意力稀释、时空碎片化的适应性实践。社交资本积累、朋辈压力、情感反馈需求与信息博弈共同推动预制行为发生,用户借助延时发布、内容重构实现时空脱域,完成理想化自我呈现。本研究梳理现制与预制朋友圈的核心差异,剖析行为背后的社交逻辑与异化风险,丰富了时空脱域、自我呈现理论在本土数字社交场景的应用,也为引导青年理性社交、优化平台治理提供现实参考。
【关键词】预制朋友圈;时空脱域;数字剧场;自我呈现
"Self-Ornamentation" in Digital Socializing: The Generation Mechanism and
Pathway Analysis of Youth's "Prefabricated Moments" from the Perspective of
Time-Space Distanciation
Li Jichu, Zhou Ting, Jin Huan¹
(1. Li Jichu, Zhou Ting, Jin Huan School of Journalism and Communication, Beijing Institute of GraphicCommunication,China)
[Abstract] In the wave of digitalization, social media has gradually evolved into a meta-medium reshaping the lifestyle of the masses. Focusing on the prefabrication behavior in WeChat Moments, this study integrates Giddens' theory of time-space distanciation, employs grounded theory and semi-structured in-depth interviews, and investigates 22 young users aged 14–35. The findings reveal that the use of Moments has shifted from "instant recording" to "elaborate performance," with prefabrication serving as an adaptive practice for youth to cope with social anxiety, attention dilution, and temporal-spatial fragmentation. The accumulation of social capital, peer pressure, demand for emotional feedback, and information gaming collectively drive prefabrication behaviors. By means of delayed posting and content reconstruction, users achieve time-space distanciation and realize their idealized self-presentation. This study delineates the core differences between spontaneous and prefabricated Moments, analyzes the social logic and alienation risks underlying such behaviors, enriches the application of time-space distanciation and self-presentation theories in local digital social scenarios, and offers practical references for guiding youth toward rational socializing and optimizing platform governance.
[Keywords] prefabricated Moments; time-space distanciation; digital theater; self-presentation
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